7 Wonders Duel at two players is better than 7 Wonders at seven players. I said what I said.
Epicurus' key teaching — that the good life consists of freedom from pain and anxiety, achieved through friendship, philosophy, and simple pleasures — is more modest and more achievable than the libertine caricature suggests.
I've been saying this for months! Glad someone finally posted it
Azul at two players is faster but loses some of the factory interaction that makes four players interesting.
Pandemic feels like a different game depending on your role combination. The specific mix of powers changes the solution space.
Our Gloomhaven group argued about whether to open a sealed envelope for twenty minutes before one person just did it.
Love the detail in this write-up
Bookmarked. This is the kind of content I come here for
Hot take but I think you're right
I played Ark Nova five times in one week when I first got it. No other game has done that to me since Terraforming Mars.
Gloomhaven's golden rule — specific beats general — solves almost every rules dispute without needing FAQ consultation.
My Gloomhaven campaign ended with exactly one scenario remaining because the last session was cancelled and never rescheduled. I think about this.
My group started a gaming journal where we log significant plays. Five years of entries now. Highly recommend.
Root is the only game where I've seen a player win by deliberately losing early military conflicts. The Alliance taught me that.
Brass Birmingham's production values are high enough that I buy the premium tokens for every new copy I introduce to friends.
Ark Nova's zoo layout physical constraint creates decisions that you don't find in games that don't have physical space limits.
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7 Wonders Duel at two players is better than 7 Wonders at seven players. I said what I said.
Epicurus' key teaching — that the good life consists of freedom from pain and anxiety, achieved through friendship, philosophy, and simple pleasures — is more modest and more achievable than the libertine caricature suggests.
I've been saying this for months! Glad someone finally posted it
Azul at two players is faster but loses some of the factory interaction that makes four players interesting.
Pandemic feels like a different game depending on your role combination. The specific mix of powers changes the solution space.
Our Gloomhaven group argued about whether to open a sealed envelope for twenty minutes before one person just did it.
Love the detail in this write-up
Bookmarked. This is the kind of content I come here for
Hot take but I think you're right
I played Ark Nova five times in one week when I first got it. No other game has done that to me since Terraforming Mars.
Hot take but I think you're right
Gloomhaven's golden rule — specific beats general — solves almost every rules dispute without needing FAQ consultation.
My Gloomhaven campaign ended with exactly one scenario remaining because the last session was cancelled and never rescheduled. I think about this.
My group started a gaming journal where we log significant plays. Five years of entries now. Highly recommend.
Root is the only game where I've seen a player win by deliberately losing early military conflicts. The Alliance taught me that.
Brass Birmingham's production values are high enough that I buy the premium tokens for every new copy I introduce to friends.
Ark Nova's zoo layout physical constraint creates decisions that you don't find in games that don't have physical space limits.