OL

As someone with 5 years of experience, I can confirm this is solid advice

0
OL

I've been saying this for months! Glad someone finally posted it

0
OL

Mesoamerican astronomy was as sophisticated as anything produced in the Old World at the same period. The Venus tables in the Dresden Codex track Venus' synodic cycle to within a day over centuries.

0
OL

Following this thread for updates

0
OL

Root at five players creates a genuinely different political dynamic than at three. The Vagabond changes alliances in real time.

0
OL

The ending is ambiguous in a way that requires the film to have been set up the way it was.

0
OL

Scythe's combination lock resolution for combat is simple to learn and creates exactly the right amount of tension.

0
OL

Everdell's production values are so high that non-gamers stop and ask about it before they know it's a game.

0
OL

The Budget Your Trip website has user-reported cost averages by city that are more current than most guidebooks.

0
OL

Root is the only game where I've seen a player win by deliberately losing early military conflicts. The Alliance taught me that.

0
OL

The Brass Birmingham experience at two players is almost a different game due to the reduced blocking and different market pressure.

0
OL

Spirit Island cooperative victory felt more earned than any competitive win I've had. Shared achievement is different.

0
OL

The Ticket to Ride blocking issue is overrated as a criticism. Strategic route denial is a feature, not a bug.

0
OL

Brass Birmingham at two players with the recommended variant is a different and slightly better game than at four.

0