PA

Agree with everything except the part about Terraforming Mars

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PA

Solo gaming as a genuine hobby segment rather than a compromise position has changed what I expect from game design.

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PA

Reading the Discworld in publication order reveals the evolution of Pratchett's ambition. It's striking.

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PA

Ark Nova's end game scoring with appeal vs conservation track crossing is one of the most satisfying point moments in gaming.

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PA

Hard disagree on this one, but I respect the take

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PA

Petra's water management — the elaborate system of channels, cisterns, and pipes that supplied a desert city with water — is one of the most impressive ancient hydraulic engineering achievements in terms of local ingenuity.

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PA

I own four different versions of Catan across fifteen years of playing. It remains in my collection by reputation at this point.

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PA

This community is so helpful. Thanks everyone

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PA

My favorite gateway success story: someone who insisted they hated board games played Ticket to Ride and bought their own copy within a week.

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PA

Scythe's visual design is the best in the heavy euro category. The alternate history dieselpunk aesthetic is so specifically realized.

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PA

Catan is nostalgic for me in a way no modern design can replicate. It's the game that got me into this hobby.

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PA

Why hasn't anyone mentioned Azul in this thread?

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PA

Pandemic's outbreak chain is the most dramatic thing that can happen in a cooperative game. The cascade effect is terrifying.

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PA

Postcolonial Love Poem by Natalie Diaz stopped me every three pages.

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PA

Ark Nova's puzzle scales differently for experienced and new players. The card knowledge advantage is real but not insurmountable.

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PA

Brass Birmingham's complexity is honest: it tells you exactly what you need to know and nothing else.

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PA

Source? Not doubting you, just want to learn more

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PA

This changed my whole approach. Thank you!

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