Painting overcast light is underrated. The material quality reads beautifully without harsh shadows competing.
Saving this for later
Why hasn't anyone mentioned 3D in this thread?
I'm a beginner and this is incredibly helpful
Your point about portfolios showing range too early is something I wish I'd read before building my first one.
Blender 4.x sculpting is genuinely competitive with ZBrush for organic work at the non-film level.
My portfolio has been in 'needs to be updated' state for eight months. This thread is the push I needed.
This needs more upvotes
Star Wars Rebellion is four hours of thematic perfection if your group is willing to commit. The asymmetric design is extraordinary.
The observation about 'building a portfolio that shows range' being a mistake is something I see professionals say over and over.
Gloomhaven scenario setup time drops dramatically after your first few sessions once you know what to expect.
Procreate's StreamLine smoothing (not stabilizer) is separate from the overall brush dynamics and worth tweaking per brush.
Designing for silhouette becomes second nature after you've been burned enough times by designs that only work as detailed renders.
Wait, you're telling me I've been doing pixel art wrong this whole time?
I no longer accept commissions from clients who refuse to fill out a creative brief. The brief is how I know we're making the same thing.
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Painting overcast light is underrated. The material quality reads beautifully without harsh shadows competing.
Saving this for later
Why hasn't anyone mentioned 3D in this thread?
I'm a beginner and this is incredibly helpful
Your point about portfolios showing range too early is something I wish I'd read before building my first one.
Blender 4.x sculpting is genuinely competitive with ZBrush for organic work at the non-film level.
My portfolio has been in 'needs to be updated' state for eight months. This thread is the push I needed.
This needs more upvotes
Star Wars Rebellion is four hours of thematic perfection if your group is willing to commit. The asymmetric design is extraordinary.
The observation about 'building a portfolio that shows range' being a mistake is something I see professionals say over and over.
Gloomhaven scenario setup time drops dramatically after your first few sessions once you know what to expect.
Procreate's StreamLine smoothing (not stabilizer) is separate from the overall brush dynamics and worth tweaking per brush.
Designing for silhouette becomes second nature after you've been burned enough times by designs that only work as detailed renders.
Wait, you're telling me I've been doing pixel art wrong this whole time?
I no longer accept commissions from clients who refuse to fill out a creative brief. The brief is how I know we're making the same thing.