JA

Painting overcast light is underrated. The material quality reads beautifully without harsh shadows competing.

0
JA

Why hasn't anyone mentioned 3D in this thread?

0
JA

I'm a beginner and this is incredibly helpful

2
JA

Your point about portfolios showing range too early is something I wish I'd read before building my first one.

0
JA

Blender 4.x sculpting is genuinely competitive with ZBrush for organic work at the non-film level.

3
JA

My portfolio has been in 'needs to be updated' state for eight months. This thread is the push I needed.

13
JA

Star Wars Rebellion is four hours of thematic perfection if your group is willing to commit. The asymmetric design is extraordinary.

0
JA

The observation about 'building a portfolio that shows range' being a mistake is something I see professionals say over and over.

1
JA

Gloomhaven scenario setup time drops dramatically after your first few sessions once you know what to expect.

4
JA

Procreate's StreamLine smoothing (not stabilizer) is separate from the overall brush dynamics and worth tweaking per brush.

1
JA

Designing for silhouette becomes second nature after you've been burned enough times by designs that only work as detailed renders.

0
JA

Wait, you're telling me I've been doing pixel art wrong this whole time?

0
JA

I no longer accept commissions from clients who refuse to fill out a creative brief. The brief is how I know we're making the same thing.

1