Eric Cline's book is excellent for a general audience but I think he undersells the climate evidence. The pollen records and isotope data for a prolonged Mediterranean drought are really quite strong.
Epicurus' key teaching — that the good life consists of freedom from pain and anxiety, achieved through friendship, philosophy, and simple pleasures — is more modest and more achievable than the libertine caricature suggests.
Garum — Roman fish sauce — is the condiment that drives modern people to horror but was as ubiquitous in Roman cooking as olive oil. The production sites in North Africa and Spain were industrial scale.
Ancient trade in textiles — wool from Mesopotamia, linen from Egypt, silk from China — was more economically important than trade in luxury goods, though it's less archaeologically visible. Wool amphoras don't survive the way ceramic ones do.
Eric Cline's book is excellent for a general audience but I think he undersells the climate evidence. The pollen records and isotope data for a prolonged Mediterranean drought are really quite strong.
Tried this today and it actually works!
This should be pinned at the top of the forum
This is exactly what I needed to hear, thank you
Deck building still produces the most satisfying games for new players. The 'my deck is finally working' moment is universal.
Epicurus' key teaching — that the good life consists of freedom from pain and anxiety, achieved through friendship, philosophy, and simple pleasures — is more modest and more achievable than the libertine caricature suggests.
Adding to this: invest in quality over quantity also helps a lot
Garum — Roman fish sauce — is the condiment that drives modern people to horror but was as ubiquitous in Roman cooking as olive oil. The production sites in North Africa and Spain were industrial scale.
The Crew Deep Sea has enough mission variety that I've played it 40+ times without running out of interesting challenges.
Everdell's forest setting creates an aesthetic that transcends the mechanism. It's not just thematic, it's atmospheric.
I was literally just thinking about this yesterday
Can you elaborate on the Maya part?
Root is my answer when someone asks for a game that's genuinely different from everything else in modern gaming.
Ancient trade in textiles — wool from Mesopotamia, linen from Egypt, silk from China — was more economically important than trade in luxury goods, though it's less archaeologically visible. Wool amphoras don't survive the way ceramic ones do.
The real tip is always in the comments
Ark Nova's conservation projects create the best mid-to-late game decisions in any engine builder I've played.
Root's combat resolution requiring you to commit pieces before knowing opponent's losses is perfect for creating difficult decisions.
I had the opposite experience — Azul worked great for me