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Root online through BGA and in person are genuinely different games because of the political negotiation that disappears online.

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As someone with a year of experience, I can confirm this is solid advice

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7 Wonders Duel's three win conditions mean you can never fully ignore any track. The tension is constant.

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The 7 Wonders science strategy being potentially unbalanced in multiplayer is the one thing I'd change about the design.

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Root's Underworld expansion factions feel qualitatively different from base game factions in their design sophistication.

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This changed my whole approach. Thank you!

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Agree with everything except the part about MGB

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Wait, you're telling me I've been doing Spirit Island wrong this whole time?

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The Ticket to Ride map collection is the most reliable expansion line in the hobby. Every map brings something new.

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Your first-gen Camaro suspension geometry note is a great starting point for any street tune.

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Wait, you're telling me I've been doing Wingspan wrong this whole time?

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My favorite feature of Spirit Island is that it genuinely requires table talk. Coordinating with other spirits is the game.

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Your Barracuda history is accurate and the E-Body cars are underappreciated even now.

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Ticket to Ride at three players is the sweet spot for my group. Two feels thin, four starts to get chaotic.

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