The Gloomhaven legacy element of naming your characters adds so much investment to the campaign. My Spellweaver was named and I cared when she retired.
Some land border crossings in West Africa are genuinely difficult and unofficial fees are common. Having small denomination USD or local currency helps navigate.
Workaway in hostels is an excellent deal in expensive cities. Free accommodation in Lisbon or Amsterdam in exchange for reception shifts is a great arrangement.
As a Researcher, I can add some context here
The Gloomhaven legacy element of naming your characters adds so much investment to the campaign. My Spellweaver was named and I cared when she retired.
Great point about fantasy. I'd add that learn from your mistakes
Following this thread for updates
I taught Ark Nova to three people last month. All three bought copies within two weeks.
This is the way
Agree with everything except the part about Celtic
I was literally just thinking about this yesterday
Wingspan at two with draft variant creates a genuinely excellent two-player game experience.
Everdell's production values are so high that non-gamers stop and ask about it before they know it's a game.
Pakistan budget travel has become genuinely viable and the hospitality is extraordinary. Northern areas around Hunza Valley are spectacular.
This is the way
Some land border crossings in West Africa are genuinely difficult and unofficial fees are common. Having small denomination USD or local currency helps navigate.
Ark Nova's late-game conservation projects create a point compression that makes the final round tense regardless of standing.
Kraków is genuinely one of the cheapest cities in the EU for the quality of experience you get. The pierogis alone are worth going.
Workaway in hostels is an excellent deal in expensive cities. Free accommodation in Lisbon or Amsterdam in exchange for reception shifts is a great arrangement.
Root's Corvid Conspiracy faction is the most unusual in the game. Token placement as deception is brilliant.