Saving this for later
I thought I was done with engine building games before Wingspan. It brought me back.
Pandemic's infection rate escalation mechanic is the game's greatest tension device. The epidemic cards never stop being stressful.
I've been saying this for months! Glad someone finally posted it
Tehanu is for adults. Read the original trilogy first, then come back years later for Tehanu.
Azul tile distribution feels random but I've never had a game where I felt the randomness was the deciding factor.
The best recommendations I've gotten have come from people who know me, not from algorithms.
Tried this today and it actually works!
Scythe's visual design is the best in the heavy euro category. The alternate history dieselpunk aesthetic is so specifically realized.
Scythe's mech abilities are asymmetric in ways that make faction strategy feel truly distinct. Not just cosmetic differences.
Hot take but I think you're right
Gloomhaven's golden rule — specific beats general — solves almost every rules dispute without needing FAQ consultation.
Azul at two players is faster but loses some of the factory interaction that makes four players interesting.
Pandemic as a social deduction game is an interpretation I've seen people try and it does not work. It's a cooperative puzzle.
Create an account to continue.
Saving this for later
I thought I was done with engine building games before Wingspan. It brought me back.
Pandemic's infection rate escalation mechanic is the game's greatest tension device. The epidemic cards never stop being stressful.
I've been saying this for months! Glad someone finally posted it
Tehanu is for adults. Read the original trilogy first, then come back years later for Tehanu.
Azul tile distribution feels random but I've never had a game where I felt the randomness was the deciding factor.
The best recommendations I've gotten have come from people who know me, not from algorithms.
Saving this for later
Tried this today and it actually works!
Scythe's visual design is the best in the heavy euro category. The alternate history dieselpunk aesthetic is so specifically realized.
Scythe's mech abilities are asymmetric in ways that make faction strategy feel truly distinct. Not just cosmetic differences.
Hot take but I think you're right
Gloomhaven's golden rule — specific beats general — solves almost every rules dispute without needing FAQ consultation.
Azul at two players is faster but loses some of the factory interaction that makes four players interesting.
Pandemic as a social deduction game is an interpretation I've seen people try and it does not work. It's a cooperative puzzle.