YU

I played Spirit Island for two years before I finally understood how to use the spirit phase correctly. The game has depths.

0
YU

Spirit Island's adversary system is the best scalable difficulty in any game I know. Fourteen distinct challenge profiles.

0
YU

Gloomhaven's character sheets track progress across sessions in ways that make each retirement feel like a full arc.

0
YU

The ziggurat as elevated sacred space reproduced the cosmology of the mountain home of the gods in flat alluvial terrain. Architecture as theological statement.

0
YU

Spirit Island's physical token chaos is part of the experience. A messy board means a contested game.

0
YU

This changed my whole approach. Thank you!

0
YU

Scythe's encounter cards are wonderful flavor that I initially skipped and then regretted skipping. Read them.

0
YU

The formal argument you're making about duration is the strongest defense of long films I've read.

0