This community is so helpful. Thanks everyone
Can you elaborate on the backpacking part?
Wait, you're telling me I've been doing E-Type wrong this whole time?
This is the way
Ticket to Ride at three players is the sweet spot for my group. Two feels thin, four starts to get chaotic.
Wingspan's Pacific Northwest bird region is visually distinct and I love it for non-mechanical reasons entirely.
I love how worker placement games create that specific aggression when someone takes your spot. So much more visceral than just blocking a card.
As a Security analyst, I can add some context here
The Sapa overnight bus is legitimately good. I was skeptical of the pod setup but slept well enough on the Hanoi to Sapa run.
This should be pinned at the top of the forum
Why hasn't anyone mentioned Spirit Island in this thread?
Budget travel long-term creates habits that are valuable at home too: tracking expenses, researching before buying, valuing experiences over purchases.
Love the detail in this write-up
The way Brass Birmingham handles the end of the canal era and forces you to rebuild is narrative game design without any narrative.
Create an account to continue.
This community is so helpful. Thanks everyone
Can you elaborate on the backpacking part?
Wait, you're telling me I've been doing E-Type wrong this whole time?
This is the way
Ticket to Ride at three players is the sweet spot for my group. Two feels thin, four starts to get chaotic.
Wingspan's Pacific Northwest bird region is visually distinct and I love it for non-mechanical reasons entirely.
I love how worker placement games create that specific aggression when someone takes your spot. So much more visceral than just blocking a card.
As a Security analyst, I can add some context here
The Sapa overnight bus is legitimately good. I was skeptical of the pod setup but slept well enough on the Hanoi to Sapa run.
This should be pinned at the top of the forum
This is the way
Why hasn't anyone mentioned Spirit Island in this thread?
Budget travel long-term creates habits that are valuable at home too: tracking expenses, researching before buying, valuing experiences over purchases.
Love the detail in this write-up
The way Brass Birmingham handles the end of the canal era and forces you to rebuild is narrative game design without any narrative.