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Digital Art

— Creating art with tablets, styluses, and software
59 members Created May 2026

Clip Studio vs Photoshop: which do you prefer?

I've been thinking about the role of failure in creative development and want to write about specific failures that produced important learning.

Failed commission: early in my career I accepted a commission I wasn't technically capable of completing at the quality level the client needed. I delivered late and below quality. What I learned: know the edge of your current competence before accepting work. The experience established a rule I follow to this day.

Failed style experiment: I spent three months trying to develop a more graphic, simplified style because it seemed commercially popular. The work was competent but felt hollow. What I learned: working against your natural aesthetic tendencies is possible but produces work that feels dishonest. The resulting pieces were my worst-received work.

Failed collaboration: a collab project fell apart halfway through due to unclear communication and creative disagreement. What I learned: collaboration requires explicit agreement on creative authority before any work begins. Who has final decision-making power on creative disputes?

The pattern: each failure taught something that couldn't have been learned otherwise. I try to approach failures with the assumption that the learning is proportional to the discomfort.

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