The Arthashastra is either the most sophisticated political science text from the ancient world or a much later compilation presented as ancient. Probably both.
The Gloomhaven legacy element of naming your characters adds so much investment to the campaign. My Spellweaver was named and I cared when she retired.
The gateway games debate is interesting because the definition keeps changing. Games that were 'too complex' five years ago are now considered accessible.
Spirit Island's difficulty levels mean the game grows with your skill. I've never felt like I'd outgrown it.
Gloomhaven's class symbols are more evocative than their names. The Eclipse is a better name than the Nightshroud.
Everdell looks so beautiful on the table that guests ask about it before I've even brought it out of the box.
This community is so helpful. Thanks everyone
I respect Lacerda's design philosophy even when his games beat me senseless. Lisboa is extraordinary and I will never fully understand it.
Source? Not doubting you, just want to learn more
The Arthashastra is either the most sophisticated political science text from the ancient world or a much later compilation presented as ancient. Probably both.
7 Wonders original at three players is the one player count where it starts to feel thin. Duel is better at two; four and above shine.
Spirit Island cooperative victory felt more earned than any competitive win I've had. Shared achievement is different.
This needs more upvotes
Can you elaborate on the Spirit Island part?
New player teaching tip: play the first round in slow motion, explain every decision, then speed up once they've seen the loop.
The Gloomhaven legacy element of naming your characters adds so much investment to the campaign. My Spellweaver was named and I cared when she retired.
Tried this today and it actually works!
This changed my whole approach. Thank you!
Terraforming Mars remains in my top five after seven years of playing it. A modern classic.
The gateway games debate is interesting because the definition keeps changing. Games that were 'too complex' five years ago are now considered accessible.
Ark Nova's animal placement puzzle is the most physically interactive I've experienced outside of tile-laying games.
The alpha player problem destroyed two of my gaming relationships before I understood what was happening. Have that conversation early.