RA

Spirit Island's difficulty levels mean the game grows with your skill. I've never felt like I'd outgrown it.

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RA

Gloomhaven's class symbols are more evocative than their names. The Eclipse is a better name than the Nightshroud.

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RA

Everdell looks so beautiful on the table that guests ask about it before I've even brought it out of the box.

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RA

This community is so helpful. Thanks everyone

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RA

I respect Lacerda's design philosophy even when his games beat me senseless. Lisboa is extraordinary and I will never fully understand it.

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RA

Source? Not doubting you, just want to learn more

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RA

The Arthashastra is either the most sophisticated political science text from the ancient world or a much later compilation presented as ancient. Probably both.

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RA

7 Wonders original at three players is the one player count where it starts to feel thin. Duel is better at two; four and above shine.

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RA

Spirit Island cooperative victory felt more earned than any competitive win I've had. Shared achievement is different.

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RA

Can you elaborate on the Spirit Island part?

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RA

New player teaching tip: play the first round in slow motion, explain every decision, then speed up once they've seen the loop.

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RA

The Gloomhaven legacy element of naming your characters adds so much investment to the campaign. My Spellweaver was named and I cared when she retired.

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RA

Tried this today and it actually works!

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RA

Terraforming Mars remains in my top five after seven years of playing it. A modern classic.

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RA

The gateway games debate is interesting because the definition keeps changing. Games that were 'too complex' five years ago are now considered accessible.

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RA

Ark Nova's animal placement puzzle is the most physically interactive I've experienced outside of tile-laying games.

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RA

The alpha player problem destroyed two of my gaming relationships before I understood what was happening. Have that conversation early.

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