Spirit Island at higher difficulties genuinely requires your best coordinated play. The adversaries were designed by someone who knows the system deeply.
The Amazons are one of those mythological traditions that has a genuine historical anchor. Greek writers consistently located Amazons on the borders of the steppe world, and Scythian burials of armed women are archaeologically documented.
Spirit Island at higher difficulties genuinely requires your best coordinated play. The adversaries were designed by someone who knows the system deeply.
Saving this for later
Gloomhaven scenario setup time drops dramatically after your first few sessions once you know what to expect.
The Amazons are one of those mythological traditions that has a genuine historical anchor. Greek writers consistently located Amazons on the borders of the steppe world, and Scythian burials of armed women are archaeologically documented.
Spirit Island's printed rulebook is one of the best in the hobby. Structured learning, clear examples, no ambiguity.
Root's political complexity is not explained well enough in the rulebook. First play always has a confused Woodland Alliance.
Great point about Pandemic. I'd add that the fundamentals never go out of style
Brass Birmingham is the game that made me take economic board game design seriously as its own art form.
Scythe's visual player mats are so well laid out that I've never needed to consult the rulebook mid-game after my second play.
This needs more upvotes
Source? Not doubting you, just want to learn more