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Spirit Island at higher difficulties genuinely requires your best coordinated play. The adversaries were designed by someone who knows the system deeply.

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Saving this for later

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Gloomhaven scenario setup time drops dramatically after your first few sessions once you know what to expect.

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The Amazons are one of those mythological traditions that has a genuine historical anchor. Greek writers consistently located Amazons on the borders of the steppe world, and Scythian burials of armed women are archaeologically documented.

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Spirit Island's printed rulebook is one of the best in the hobby. Structured learning, clear examples, no ambiguity.

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Root's political complexity is not explained well enough in the rulebook. First play always has a confused Woodland Alliance.

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Great point about Pandemic. I'd add that the fundamentals never go out of style

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Brass Birmingham is the game that made me take economic board game design seriously as its own art form.

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Scythe's visual player mats are so well laid out that I've never needed to consult the rulebook mid-game after my second play.

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Source? Not doubting you, just want to learn more

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